One reason, according to Gareth Sutcliffe of analytical company Enders Analysis, is that although “all of these games companies are inherently profitable, what happened during the pandemic is that they went on kind of a hiring binge and the cost of labour during that period was really, really high.
“They were paying over and above the odds for developer talent; for engineering talent; for all of the kind of stuff that was used to make games and so what we're now getting is a correction.”