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The UK’s creative industries are a £124 billion economic powerhouse, and a major net exporter bringing British content to global audiences.

Copyright protection is core to this success, enabling control over production, distribution and monetisation to sustain this thriving creative ecosystem.

AI poses unprecedented challenges through mass scraping of copyrighted content without authorisation or compensation, and creating substitution effects that threaten established business models—making the government’s copyright consultation a critical moment for balancing innovation with creator protection.

Advertising has outgrown the UK's wider economy by 20 percentage points since 2000 thanks to online and advertisers in export markets, especially China, targeting sales in the import-dependent UK market.

If current trends held to 2030, advertising would reach 1.7% of UK GDP, over 50% higher than 2019—we believe this to be the least likely scenario as the UK already sustains higher ad intensity than major markets.

The next recession could be the moment when online ads growth corrects and then reverts to low single-digit growth in line with the economy. A 'soft landing' is also possible, while a surprise outperformance would require more drastic structural shifts.

The erosion of the website’s centrality, and the rise of creators and influencers generates multiple challenges for media –people’s choices have grown enormously. This report highlights consumer behaviour: what people trust and value.

Through a series of case studies we demonstrate people’s needs are resilient: helpful and convenient services with personality that can be trusted, all enhanced by strong community.

Media brands continue to play a critical and trusted role for people to navigate marketplaces, interests and their work life. The role of product –and by extension, the leadership and structure of product development –has grown in importance.

Poverty has a negative impact on health in many ways —such as through housing, work, food, tobacco use, healthcare and sanitary costs, relationships, and social life—while social inequality has been shown to have its own, independent impact.

One in five people in the UK live in poverty, including nearly one in three children; almost two million households experience destitution. The life expectancy gap at birth between the most and least deprived areas of England is 9.7 years for men and 7.9 for women; the gaps are larger still in Scotland.

Multibank, an anti-poverty, community-based charitable initiative—which gifts otherwise wasted essentials to those most in need—has the invaluable support of retail and media to realise its impact.

Roblox’s rapid redirection towards attracting brands and advertisers with new tools, including programmatic advertising, is a savvy and ultimately necessary strategy to position the company as a global platform for games and entertainment IP

Roblox will comfortably hit 100 million DAUs in 2025, as growth rates begin to run upwards of 25%, aided by aggressive geographic expansion. New content partnerships could accelerate it faster 

For TV and film marketers, led by Netflix, Roblox is becoming a default option for immersive experiences and games, while actively avoiding indirect support for Disney through Fortnite

Sports orgs are looking for ways to engage their total, global fanbase, leading them to explore virtual interactive sports experiences.

Sport is well-placed to overcome many of the obstacles in the way of the metaverse. In particular, many of the asset development and experience design issues are much closer to being solved than in other verticals.

There are different routes to a true sports metaverse, with the most promising being expanding existing sports simulation games. Crypto, NFTs, and social gaming platforms are largely distractions.

The UK’s cost-of-living crisis will compress real household disposable income by 4.3% in fiscal 2022/23, despite the Energy Price Guarantee (EPG) in place for this winter, with the pain compounded by rising interest rates until mid 2023, provoking a mild peak-to-trough decline in GDP of 2-3%

With CPI inflation forecast at 7% in 2023, and real private consumption forecast to decline by 1.9% (OBR) at the very least, advertising could still rise by 2-3% in 2023, a decline in real terms, with H1 particularly affected relative to H2, when declining CPI will allow monetary policy to relax

Not all households are equally affected by economic headwinds, and those that are more resilient will be the most attractive targets for businesses in 2023: those in  the top half of the income distribution, particularly older, empty-nested homeowners without mortgages

Amidst a wider economic slowdown in the UK due to the cost-of-living crisis and the rising trend of borrowing costs, the Q4 retail spending peak (27.9% of total retail in 2019) will continue to be the dominant theme for retailers and advertisers in Q4 2022

Pandemic work and life patterns more fully reversed in 2022, with offline retailing recovering. Online share is ticking down to a new baseline of c.25% of retail (excluding fuel), thanks to food stores, the main pandemic gainers—now 10% of the vertical and contributing a huge 15% of online retail spend

Online promotions (Black Friday, Cyber Monday) have gained traction over the years, drawing retail spend into November from December, and inevitably motivating a pull-forward of advertising expenditure, with online advertising increasingly focused on the bottom of the consumer purchasing journey, favouring intent over brand

Rupert Murdoch is seeking to merge News Corp and Fox Corp, split up a decade ago, to create greater corporate scale and streamline management.

A recombined News Corp would generate revenues of c.$24 billion based on fiscal 2022 results, with EBITDA of $4.6 billion, and an enterprise value in the region of $25-26 billion.

An additional rationale for News Corp is the financial protection of cherished news brands such as the Wall Street Journal and the Times inside a stronger enterprise. While the first phase of online transformations has been successful, sustainability of trusted, quality news media is never settled or guaranteed. The objective could hardly be more important now and in the coming years.

For the media and entertainment industry the dawn of the metaverse, and the word soup of acronyms that accompanies it, is the latest high-profile technology wave that threatens to simultaneously upend established distribution models and reinvent both the experience and relationship with the audience.

Many companies will feel they have been here before. The last 25 years have seen technologies move from linear to on-demand and physical to digital; and devices from fixed, heavy boxes, to always connected and mobile-first. Some companies never recovered from these changes.

The next 24 months is a particularly useful window to invest at small scale and with limited downside risk. With audiences small but influential, there is opportunity to start early, develop robust test cases and establish new community-building and storytelling formats.